The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is used to store the user consent for the cookies in the category "Other. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". It does not correspond to any user ID in the web application and does not store any personally identifiable information. The cookie is used by cdn services like CloudFare to identify individual clients behind a shared IP address and apply security settings on a per-client basis. These cookies ensure basic functionalities and security features of the website, anonymously. Those who want to watch the full Q&A video can check out the video below.Necessary cookies are absolutely essential for the website to function properly. Redfall will be released on May 2 for Xbox and PC. While there are benefits to staying close to one another for the in-game buffs, players are more than welcome to branch off to the far corners of the map alone and explore. Horne also mentioned an interesting function: the squad won’t be required to stay together when playing with friends. They wanted to create a “rich coherent story system that players exploit and that players use to their advantage, maybe in some surprising ways.” When asked 'why a looter shooter' and why not something that the studio has more experience with, Horne mentioned that they wanted to create something different but still had the Arkane Studio DNA. Both decisions will have their own share of challenges and unique rewards. Players can sneak around and grab the loot they need or can jump into the fray themselves. Upon arrival at the scene, two factions may be fighting each other. Horne also mentioned how it will not be uncommon to hear a sudden explosion in the game. No matter the decision, each style will have its own rewards. ![]() They can move through the world fast-paced with guns blazing, or they can take a more slow, methodical approach. The game also allows for players to embark on an adventure any way they would like. Players will be encouraged to enter these houses, read the writings on the wall and slowly piece together what exactly happened in this Massachusetts-based city. ![]() Every home and convenience store in the game has thousands upon thousands of readable messages that will slowly carve out the story of Redfall leading up to the events of the vampire attacks. They wanted to create a world that not only felt lived in but also wanted to create a world that felt worth saving. Horne explained that Redfall would provide great environmental storytelling. In addition, during an IGN Fan Fest panel, the production director for Redfall, Ben Horne offered answers to several burning community questions regarding the game. Redfall fans are in for a treat as Arkane Studios has offered an extended look into the upcoming open-world vampire hunting game with a new trailer.
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